Offline navigation is a lifeline for travelers, adventurers, and everyday commuters. We demand speed, accuracy, and the flexibility to tailor routes to our specific needs. For years, OsmAnd has championed powerful, feature-rich offline maps that fit in your pocket. But as maps grew more detailed and user demands for complex routing increased, our trusty A* algorithm, despite its flexibility, started hitting a performance wall. How could we deliver a 100x speed boost without bloating map sizes or sacrificing the deep customization our users love?
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Node.js already had its own streaming API at the time that was ported to also work in browsers, but WHATWG chose not to use it as a starting point given that it is chartered to only consider the needs of Web browsers. Server-side runtimes only adopted Web streams later, after Cloudflare Workers and Deno each emerged with first-class Web streams support and cross-runtime compatibility became a priority.